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	<title>VGMe &#187; Xbox</title>
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	<link>http://vgme.nferno.net</link>
	<description>Opening up the world of Video Game Music.</description>
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		<title>J is for Just Released</title>
		<link>http://vgme.nferno.net/2007/10/17/j-is-for-just-released/</link>
		<comments>http://vgme.nferno.net/2007/10/17/j-is-for-just-released/#comments</comments>
		<pubDate>Wed, 17 Oct 2007 19:07:18 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Site]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Gunbound]]></category>
		<category><![CDATA[Jade Empire]]></category>
		<category><![CDATA[Jet Set Radio]]></category>
		<category><![CDATA[Orange Box]]></category>
		<category><![CDATA[Portal]]></category>

		<guid isPermaLink="false">http://vgme.nferno.net/2007/10/17/j-is-for-just-released/</guid>
		<description><![CDATA[There are few game characters that amass a huge cult following without having to do anything. The most recent, and one of my favorite (non)characters is simply a box. More specifically, it&#8217;s a Weighted Companion Cube. For fans of the game Portal &#8211;released as one of the many titles included in Valve&#8217;s recent Orange Box&#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>There are few game characters that amass a huge cult following without having to do anything. The most recent, and one of my favorite (non)characters is simply a box. More specifically, it&#8217;s a Weighted Companion Cube. For fans of the game Portal &#8211;released as one of the many titles included in Valve&#8217;s recent Orange Box&#8211; the Weighted Companion Cube is more than just another ordinary cube. It is something to love and cherish. Aside from my beloved, though, there are many things that have happened since my last post.</p>
<p>The biggest news for the site is the new look. I decided to take the site away from a template and build a new look for it. I&#8217;m still working out a lot of the bugs for it, so bear with it for a while longer. Also, in site news, I&#8217;m looking for writers who are willing to contribute weekly to VGMe. If you are interested, drop me a line at <a href="mailto:dastafarin@gmail.com">dastafarin@gmail.com</a> using the subject “Writing for VGMe” so that I can find it amongst all the spam.</p>
<p>Now, on a completely random note, I want to bring up something that I was talking about today and that is the complete impatience I find in other players online. Recently I&#8217;ve been playing a lot of Gunbound again, after having been away from it since the original version entitled “Thor&#8217;s Hammer.” After going back, I&#8217;ve found a lot of people on the game are anywhere between somewhat impatient to extremely impatient. It&#8217;s disturbing and extremely annoying. As soon as I log into a room, it&#8217;s almost guaranteed that at least one person will spam my username about 50 times and tell me to ready up within the first 10 seconds. Now this game is a lot worse than many other online games in those regards, but the same still holds up in some capacity for many online titles. Sometimes telling a person to “Ready up” is warranted and necessary, but 99% of the time it&#8217;s simply irritating. I know to get ready, I&#8217;ve played the game before. I don&#8217;t need someone “yelling” at me to hurry things up and forgo any preparations I may wish to make before entering into a match.</p>
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		<title>I is for Inching closer to release</title>
		<link>http://vgme.nferno.net/2007/09/21/i-is-for-inching-closer-to-release/</link>
		<comments>http://vgme.nferno.net/2007/09/21/i-is-for-inching-closer-to-release/#comments</comments>
		<pubDate>Fri, 21 Sep 2007 23:48:01 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Playstation 2]]></category>
		<category><![CDATA[SNES]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Halo 2]]></category>
		<category><![CDATA[Halo 3]]></category>
		<category><![CDATA[Ico]]></category>
		<category><![CDATA[Illusion of Gaia]]></category>

		<guid isPermaLink="false">http://vgme.hyuugurt.net/2007/09/21/i-is-for-inching-closer-to-release/</guid>
		<description><![CDATA[Tuesday is the launch of the game every Halo fan has been waiting for since they threw their controllers in disgust at the ending of Halo 2; Halo 3. As much as I don&#8217;t want to be excited about it, I am. There is something about the Halo series that has a hold of me [...]]]></description>
			<content:encoded><![CDATA[<p>Tuesday is the launch of the game every Halo fan has been waiting for since they threw their controllers in disgust at the ending of Halo 2; Halo 3. As much as I don&#8217;t want to be excited about it, I am. There is something about the Halo series that has a hold of me no matter how much I try to fight it.</p>
<p>The Halo series is a huge part of the current gaming culture. While you may find gamers who haven&#8217;t touched it, you would be hard-pressed to find one who hadn&#8217;t even heard of it. As the game that single-handedly established Microsoft in the gaming world, Halo was very important in directing current trends and exposing tactics of certain companies. Halo&#8217;s past is riddled with cheap (though unsurprising) tactics, disappointment and endless delays. It also harbors monsterous release numbers and one of the strongest fan-followings of any game.</p>
<p>When the first Halo title was announced back in the summer of &#8216;99, the game was set for release for both Windows and Mac OS. The game was an immediate hit amongst journalists who had had a chance to preview game earlier in the year at E3. Halo was seen as the title to bring gaming to the Mac in a way that it had not seen previously. It was only a year later, though, that the hopes of this killer Mac title were destroyed when Microsoft announced that it had purchased Bungie Studios (developers of the Halo series) and would make the game a Microsoft exclusive. As if this wasn&#8217;t enough of a blow, the game would no longer be initially released on PC, but on Microsoft&#8217;s new game console, the Xbox. This transfer of platform severly changed the development of Halo and when Bungie rewrote the engine, it changed from a 3rd Person title to a First Person Shooter. While the end product was considered inferior to the game displayed that first year, it still found success and aclaim as a console title. The control scheme and many of the methods of gameplay used in the Xbox version of Halo became mainstay parts of console FPS titles for years to come.</p>
<p>I give the history of the original title for a reason. Halo has one of the more interesting pasts for a game series and it shows in the games themselves. While original title felt almost incomplete on Xbox and the second felt stunted, both titles, for as flawed as they were, hold a special place in many gamers hearts. That place could be one of absolute love or utter hate, but no matter what it is, Halo is known to everyone. It is with this and on the back of the biggest game release in history (Halo 2) that Halo 3 will make its appearance.</p>
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		<slash:comments>3</slash:comments>
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		<title>F is for Final Fantasy?</title>
		<link>http://vgme.nferno.net/2007/09/17/f-is-for-final-fantasy/</link>
		<comments>http://vgme.nferno.net/2007/09/17/f-is-for-final-fantasy/#comments</comments>
		<pubDate>Mon, 17 Sep 2007 23:00:16 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[SNES]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[F-ZERO]]></category>
		<category><![CDATA[Fable]]></category>
		<category><![CDATA[Fire Emblem]]></category>
		<category><![CDATA[Fire Emblem IV]]></category>

		<guid isPermaLink="false">http://vgme.hyuugurt.net/2007/09/17/f-is-for-final-fantasy/</guid>
		<description><![CDATA[Before we get on to the music, I want to say something in regards to the current generation of consoles. I&#8217;ve been playing video games for a long time. I remember when I received my first NES when I was a little kid and playing games like Super Mario, Rygar, Paperboy, and other classics. With [...]]]></description>
			<content:encoded><![CDATA[<p>Before we get on to the music, I want to say something in regards to the current generation of consoles. I&#8217;ve been playing video games for a long time. I remember when I received my first NES when I was a little kid and playing games like Super Mario, Rygar, Paperboy, and other classics. With this history in the subject, I&#8217;d like to say that the current battle over the superiority of one system is stupid. Sure, I love the Wii. Sure, I enjoy playing 360. That doesn&#8217;t mean I think the PS3 is a piece of shit, though. My own personal misgivings over what I see as a lack of titles for the PS3 at the moment doesn&#8217;t make the system itself any better or worse, because in the end a system is only as good as its games. That&#8217;s the reason I still play my SNES all the time. In the end, it&#8217;s the games that make or break a system, not the specs. No one cares if a system has the latest and greatest hardware or not. They just want to have fun. They don&#8217;t care how “revolutionary” motion-sensing controls are if it&#8217;s not fun.</p>
<p>While we&#8217;re on the subject of the current gen, however, I would like to say that the Red Ring of Death is by far the most gut-wrenching thing I&#8217;ve experienced in a long time. Much like the Blue Screen of Death (go Microsoft and your colored indicators of death!), it makes my stomach churn. However, unlike the BSOD, seeing that RROD brings along with it the knowledge that it will be a few weeks before I can enjoy another 360 game. I&#8217;m glad that Microsoft has increased their warranties on all the systems, but it&#8217;s still annoying to only be able to use your system for a few months before death is imminent. I guess that&#8217;s the price you pay for enjoying anything by Microsoft, though.</p>
<p>Today is the letter F. Obviously, Final Fantasy would be included in this list but it seems almost a bit unfair to post music from a series that is already so widely known and block out some other, just as deserving titles. So for the sake of fairness to my collection and your interests, there will be no Final Fantasy posted.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>What about the Yankees?</title>
		<link>http://vgme.nferno.net/2006/11/16/what-about-the-yankees/</link>
		<comments>http://vgme.nferno.net/2006/11/16/what-about-the-yankees/#comments</comments>
		<pubDate>Fri, 17 Nov 2006 04:50:41 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Crimson Skies]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Jade Empire]]></category>

		<guid isPermaLink="false">http://vgme.hyuugurt.net/2006/11/16/what-about-the-yankees/</guid>
		<description><![CDATA[Though many of the songs posted on this blog have been from Japanese games, that doesn&#8217;t mean that only the Japanese can produce a great soundtrack. Here are a few tracks from American titles that I have loved since I first heard them.
Martin O&#8217;Donnell &#38; Michael Salvatori &#8211; Opening Suite Halo Original Soundtrack You&#8217;d be [...]]]></description>
			<content:encoded><![CDATA[<p>Though many of the songs posted on this blog have been from Japanese games, that doesn&#8217;t mean that only the Japanese can produce a great soundtrack. Here are a few tracks from American titles that I have loved since I first heard them.</p>
<p><a title="Halo Original Soundtrack" href="http://vgme.hyuugurt.net/music/01%20Opening%20Suite.mp3" target="_blank">Martin O&#8217;Donnell &amp; Michael Salvatori &#8211; Opening Suite</a> <em>Halo Original Soundtrack</em> You&#8217;d be hard-pressed to find an American gamer who hasn&#8217;t at least heard of Halo. Though opinions over the game vary greatly, I can say that I loved the soundtrack. A more atmospheric arrangement than many Japanese titles, this song not only is a beautiful piece, but can evoke a lot of emotion in those who have played the game.</p>
<p><a title="Crimson Skies: High Road to Revenge Original Soundtrack" href="http://vgme.hyuugurt.net/music/54%20Vendetta%20Suite.mp3" target="_blank">Stan Lepard, Northwest Sinfonia &#8211; Vendetta Suite</a> <em>Crimson Skies: High Road To Revenge Original Soundtrack</em> This piece has epic written all over it. The minute it starts, you are thrown back to the classic air-battles of hollywood, with bi-planes and dogfights. You can almost feel the cold sting on your face as you picture yourself in the open cockpit of a fighter plane, maneuvering around an enemy, trying desperately to get a good shot at him.</p>
<p><a title="Jade Empire Original Soundtrack" href="http://vgme.hyuugurt.net/music/05%20Dawn%20Star%20Theme.mp3" target="_blank">Jack Wall &#8211; Dawn Star Theme</a> <em>Jade Empire Original Soundtrack</em> While the game was very hit or miss for most gamers out there, the soundtrack did a wonderful job of capturing the atmosphere by using classic Chinese instruments and arrangements. This song in particular is one of the more upbeat pieces and is quite enjoyable to listen to. Though the game&#8217;s soundtrack didn&#8217;t quite have the masterful sound that movies like Crouching Tiger, Hidden Dragon were able to produce (Thanks to the amazing talents of Yoyo Ma), Jack Wall still was able to produce one that was not only bearable, but actually worth listening to. It&#8217;s more than can be said for other American composers who venture into the realm of Chinese classical.</p>
]]></content:encoded>
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